The master’s degree in Digital Animation offered by the University of Salamanca teaches professionals and graduates about techniques and tools related to both art and computer science.

 

These qualifications will enable students to work in the field of digital animation, with knowledge of all the techniques that this requires, such as character modeling, animation, postproduction, etc. The student will learn primarily about the Maya tool, but they will also have the opportunity to get familiar with the majority of the tools used in the sector.


Contact

formacionbisite@usal.es
677 552 639


Pre-registration and enrollement


Pre-registration open 2019/2020. Places are limited.


Pre-registration
from 3 May to 20
September 2019

Registration fee
1 to 31 October 2019

Course
From October 2019
to July 2020


Registration fee


Master: 3300 €

Payment with pre-registration

October

February

300 €

1500 €

1500 €

Expert: 2520 €

Payment with pre-registration

October

February

220 €

1150 €

1150 €


Program


  • A: FUNDAMENTALS OF LANGUAGE IN 3D DIGITAL ANIMATION  
    • A1.- Introduction and History. Digital Animation Project Management
      • Introduction to animation
      • Computer animation
      • General information
      • History, companies and productions
      • Creation and phases
    • A2.- Narrative and audiovisual language
      •  Introduction
      • Basic mechanics of cinematographic language
      • Dramatic elements
      • Narrative structure and organization of the scene
      • Camera variables and their narrative value
      • Work on the script. From literary to technical script
      • From the idea to the script. Creating a Script
      • Storyboarding. Techniques and resources
  • B: CHARACTER DESIGN FOR DIGITAL ANIMATION
    • B1.- Digital painting and application in digital animation
      • Vector drawing tool
      • Workflow Management
      • Brushes
      • Image processing with perspectives
      • Drawing with perspective
      • Automatic vector adaptation
      • Perspective tools
      • Photo retouching tool
      • Advanced Retouching
      • Painting technique
      • Texture creation
      • Dynamic Images
      • Masks
      • Creation and use of actions. Automation
      • Animated sequences
    • B2.- 2D Digital Animation
      • Lines of action
      • Sequence management
      • Project creation and resource import
      • Scenes, timeline concept and layers
      • Frames and animation types
      • Image Effects
      • Animation generation
      • Scripting language for animations
  • C: 3D DIGITAL ANIMATION
    • C1.- 3D Digital Animation
      • Modelling with primitives
      • Simple materials
      • Hierarchy
      • Lights and Rendering
      • Animation
      • Materials and textures
      • Modelling
    • C2.- Character Design Digital Painting
      • Parents
      • Constraints
      • Joints
      • Kinematics
      • TimeLime
      • Skeleton
      • Weighing of geometries
  • D: ADVANCED 3D DIGITAL ANIMATION  
    • D1.- Advanced character creation
    • D2.- Advanced animation characters
  • E: CINEMATOGRAPHIC POSTPRODUCTION IN 3D DIGITAL ANIMATION (Specialization 1)
    • E1.- Lighting
      • Visual objectives of lighting
      • Properties and options
      • Modelling with light
      • Three-point lighting
      • Light functions
      • Interior and room lighting
      • Global Lighting
      • Night and day scenes
      • Visual functions of shadows
      • Shading algorithms
      • Hard and soft shadows
      • Occlusion
    • E2.- Composition
      • Digital Image
      • Layered Composition and Integration (2D and 3D)
      • Digital Painting and Masks
      • Animation
      • Keying and matte
      • Color Correction
      • Stabilization and Tracking
      • 3D Camera Tracking
    • E3.- Rendering
      • Cameras and exposure
      • F-number and depth of field
      • Photographic exhibition
      • Film speed
      • Realistic movement blur
      • Frame speed
      • Lens imperfections
      • Advanced Render Engines
      • Introduction
      • Most commonly used algorithms
      • Render Engine Classification
      • Common commercial engines
      • Render passes. Selection and organization
      • Layered rendering
      • Pre-multiplied alpha channel
      • Pass Rendering
      • Pass administration
  • F: 3D GAME DEVELOPMENT (Specialization 2)
    • F1.- The basics of video game animation
      • Game Development Methodology
      • Project management
      • Structure of a videogame
      • Interface design
      • Sound and animation for video games
    • F2.- Tools for creating 3D video games
      • Keyboard and Mouse Interaction
      • Collisions
      • Assets and GameObjects
      • Land editor
      • Programming for Games Engines
      • Use of 3D libraries
      • Particle systems
      • Linear Animation
      • Fader and animation panel
      • Export and distribution of projects

Campus BISITE

Students will have access to the online Campus where they will be able to find all the topics, access the forums and chats, interact with their teachers and with the rest of the students.


Campus BISITE

Contacto

Solicitamos su permiso para obtener datos estadísticos de su navegación en esta web, en cumplimiento del Real Decreto-ley 13/2012. Si continúa navegando consideramos que acepta el uso de cookies. Aceptar Más información