Benefit from a 25% discount until 31 December 2020!

The master’s degree in Digital Animation offered by the University of Salamanca teaches professionals and graduates about techniques and tools related to both art and computer science.

 

These qualifications will enable students to work in the field of digital animation, with knowledge of all the techniques that this requires, such as character modeling, animation, postproduction, etc. The student will learn primarily about the Maya tool, but they will also have the opportunity to get familiar with the majority of the tools used in the sector.

LABOUR EXCHANGE AND INTERNSHIPS GUARANTEED!
Online or in-person training in collaboration with the IoT Digital Innovation Hub


Contact

formacionbisite@usal.es
+34 677 552 639
+34 670 65 69 71


Pre-registration and enrollement


Pre-registration open 2020/2021. Places are limited.


Pre-registration
from 4 May to 30
September 2020

Registration fee
1 to 31 October 2020

Course 1st edition
From October 2020
to July 2021

Course 2nd edition
From February 2020
to December 2021


Registration fee


MASTER - 3.300€

COURSE 1ST EDITION OCTOBER

Payment with
pre-registration

October

April

Total

300€

1.500€

1.500€

3.300€

COURSE 2ND EDITION FEBRUARY

Payment with
pre-registration

April

July

Total

300€

1.500€

1.500€

3.300€

EXPERT - 2.520€

COURSE 1ST EDITION OCTOBER

Payment with
pre-registration

October

April

Total

300€

1.110€

1.110€

2.520€

COURSE 2ND EDITION FEBRUARY

Payment with
pre-registration

April

July

Total

300€

1.110€

1.110€

2.520€


Program


  • A: FUNDAMENTALS OF LANGUAGE IN 3D DIGITAL ANIMATION  
    • A1.- Introduction and History. Digital Animation Project Management
      • Introduction to animation
      • Computer animation
      • General information
      • History, companies and productions
      • Creation and phases
    • A2.- Narrative and audiovisual language
      •  Introduction
      • Basic mechanics of cinematographic language
      • Dramatic elements
      • Narrative structure and organization of the scene
      • Camera variables and their narrative value
      • Work on the script. From literary to technical script
      • From the idea to the script. Creating a Script
      • Storyboarding. Techniques and resources
  • B: CHARACTER DESIGN FOR DIGITAL ANIMATION
    • B1.- Digital painting and application in digital animation
      • Vector drawing tool
      • Workflow Management
      • Brushes
      • Image processing with perspectives
      • Drawing with perspective
      • Automatic vector adaptation
      • Perspective tools
      • Photo retouching tool
      • Advanced Retouching
      • Painting technique
      • Texture creation
      • Dynamic Images
      • Masks
      • Creation and use of actions. Automation
      • Animated sequences
    • B2.- 2D Digital Animation
      • Lines of action
      • Sequence management
      • Project creation and resource import
      • Scenes, timeline concept and layers
      • Frames and animation types
      • Image Effects
      • Animation generation
      • Scripting language for animations
  • C: 3D DIGITAL ANIMATION
    • C1.- 3D Digital Animation
      • Modelling with primitives
      • Simple materials
      • Hierarchy
      • Lights and Rendering
      • Animation
      • Materials and textures
      • Modelling
    • C2.- Character Design Digital Painting
      • Parents
      • Constraints
      • Joints
      • Kinematics
      • TimeLime
      • Skeleton
      • Weighing of geometries
  • D: ADVANCED 3D DIGITAL ANIMATION  
    • D1.- Advanced character creation
    • D2.- Advanced animation characters
  • E: CINEMATOGRAPHIC POSTPRODUCTION IN 3D DIGITAL ANIMATION (Specialization 1)
    • E1.- Lighting
      • Visual objectives of lighting
      • Properties and options
      • Modelling with light
      • Three-point lighting
      • Light functions
      • Interior and room lighting
      • Global Lighting
      • Night and day scenes
      • Visual functions of shadows
      • Shading algorithms
      • Hard and soft shadows
      • Occlusion
    • E2.- Composition
      • Digital Image
      • Layered Composition and Integration (2D and 3D)
      • Digital Painting and Masks
      • Animation
      • Keying and matte
      • Color Correction
      • Stabilization and Tracking
      • 3D Camera Tracking
    • E3.- Rendering
      • Cameras and exposure
      • F-number and depth of field
      • Photographic exhibition
      • Film speed
      • Realistic movement blur
      • Frame speed
      • Lens imperfections
      • Advanced Render Engines
      • Introduction
      • Most commonly used algorithms
      • Render Engine Classification
      • Common commercial engines
      • Render passes. Selection and organization
      • Layered rendering
      • Pre-multiplied alpha channel
      • Pass Rendering
      • Pass administration
  • F: 3D GAME DEVELOPMENT (Specialization 2)
    • F1.- The basics of video game animation
      • Game Development Methodology
      • Project management
      • Structure of a videogame
      • Interface design
      • Sound and animation for video games
    • F2.- Tools for creating 3D video games
      • Keyboard and Mouse Interaction
      • Collisions
      • Assets and GameObjects
      • Land editor
      • Programming for Games Engines
      • Use of 3D libraries
      • Particle systems
      • Linear Animation
      • Fader and animation panel
      • Export and distribution of projects

Campus BISITE

Students will have access to the online Campus where they will be able to find all the topics, access the forums and chats, interact with their teachers and with the rest of the students.


Campus BISITE

Contacto

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